Flow Chart | Inner Circle | Alastor | Justicar | Archon | Prince | Seneschal | Primogen | Whip | Harpy | Keeper | Sheriff | Scourge
Civilisation requires just governance. Camarilla elders claim dominion over the cities of men, enforcing social conformity through draconian law. Just as Kindred can mirror the rituals of gentility and grace, their social contract is typically used to support much older beliefs. Elders cannot truly "rule" these cities, but they do exploit them for their own benefit. If a childe wishes to benefit from the ideas, artistry and, most importantly, lifeblood of the largest cities, she must obey the "rule by blood" established by the aristocracy of the Un-Dead.
The prince of the city is advised by a council of primogen. In the largest cities, a wise prince recognises a primogen for each of the largest clans in his domain. However, there is no guarantee any one particular clan will be represented. The very concept of the council is based on communal conceit. In theory, they "represent" the vampires of that clan; in practice, any claim to democracy is a facade. The council actually advises the prince on current issues, typically ones concerning each clan. Each primogen may claim that his clan is unified, but this claim is little more than a way to strip lessers of their individuality. All too often, the Victorian Camarilla enslaves as well as empowers.
Should a childe disagree with one of the Kindred of this august council, she may face the sting of a primogen's "whip," a councilor's assistant assigned to enforce loyalty. A few idealists believe that, because of relation by blood, consanguineous vampires must support their primogen's ambitions. Most whips, however, are hypocrites at best and bullies at worse. Accepting the demands of your clan can provide a resource - or become a burden. The local primogen often defines the differences. Fledgling vampires know they can turn to their primogen for advice, since they can advise aptly on what "the clans believe," yet the favour must be repaid in kind, as society demands.
Many of the most onerous of these social obligations are defined by the city's harpies, Kindred obsessed with the candalous concerns of status. Recognised by the prince's favour (or occasionally acting in spite of it), they attend Camarilla fetes and functions within the city. As monitors of acceptable discourse, they praise and scandalise according to their whims. With long memories, they are quick to point out any transgressions against social etiquette. While this may seem trivial, the support of the elders may depend on the blessings of the harpies, as they bestow the very approval of society as a whole.
The Inner Circle
Ascendant, Authority, Commander, Ominous
The Inner Circle is the secretive cabal, compromised of a single member of every pillar clan, that controls the Ivory Tower. It is the archetypical secret society, inspiring legends for countless conspiracy theorists’ nightmares, exerting its will subtly, with frightening effectiveness. Few know the identities of the current membership of the Inner Circle, but none can deny that these Kindred are the true political hub around which the Camarilla revolves. None are certain exactly how the members of the Inner Circle achieve their position, except simply by surviving to be a ripe old age and ascending to monstrous power.
Every 13 years, these secret masters meet in Vienna to discuss potential threats to the Camarilla and the sect’s future. Many believe that the Inner Circle takes an active hand in guiding the Ivory Tower, directing the Justicars as necessary and shifting the direction of the sect. Those who have aroused the Inner Circle’s collective anger have usually done so in spectacular fashion, resulting in the greatest punishment that can be levied: a place on the Red List, essentially guaranteeing the criminal an eternity-long blood hunt.
Members of the Inner Circle can expend their status namelessly, using the Justicars as their mouthpieces for the expenditure. Often when they do this, they choose to expend the status Ominous, which is only possessed by the Inner Circle, in order to allow the politically savvy to understand where the command originated.
The Inner Circle’s authority includes:
- Appointing or removing Justicars
- Determining the Ivory Tower’s political and social direction
- Ruling upon Camarilla-wide issues and doctrine
- Issuing edicts to alter the fundamental doctrine, law, or custom of the sect
- Defining methods of judgment and punishment
- Naming individuals to the Red List
- Appointing or removing the Imperator
- Holding immunity from the authority of any lesser sect office
- Appointing Alastors to the sect
- Holding global status jurisdiction
A member of the Inner Circle gains the abiding status traits Ascendant, Authority, Commander, and Ominous during her tenure in office.
Ominous is an NPC-only abiding status trait granting the highest level of command; nearly everything that is allowable falls within its capacity. When a member of the Inner Circle expends a status to give an offending Kindred the negative status Disgraced or Forsaken, this status can only be removed by another member of the Inner Circle.
Alastor
Commander
An Alastor is an agent of the Inner Circle charged with hunting down the Anathema: vampires who have been added to the Camarilla’s Red List and targeted for destruction by the entire sect. Should a vampire who is not yet an Alastor manage to destroy one of the Anathema, she is automatically press-ganged into service as an Alastor. While the Archons answer directly to the Justicars, the Alastors answer only to the Camarilla’s Inner Circle. Any Kindred (even an Alastor) who diablerises an Anathema takes the victim’s place on the Red List. Alastors have a mystical red tattoo (similar in appearance to the Ankh of the Camarilla) placed on their right palm to denote their position.
An Alastor’s authority includes:
- Entering any domain in the search for Anathema
- Holding exemption from prosecution for violating the Fifth and Sixth Traditions while hunting Anathema
An Alastor gains the abiding status trait Commander during her tenure in office.
Justicars
Ascendant, Authority, Commander
Elected by the Inner Circle to 13-year terms, the Justicars are the global Camarilla authorities empowered to act as judge, jury, and executioner. Each of the pillar clans of the Ivory Tower seats a single Justicar. Justicars enjoy immense power over Kindred society and the Camarilla. The greatest authority that a Justicar possesses is the power to issue an edict, a formal judicial review that clarifies how a Tradition shall henceforth be interpreted or introduces a new lesser law of the Camarilla.
These dangerous vampires serve not only as grim judges and agents of the Inner Circle, but also as leaders and protectors of society, encouraging social discourse and alliances within the sect. They sometimes call and manage conclaves for the purpose of encouraging Camarilla Kindred to host salons, creating a place for chance meetings that might otherwise never occur. A right or wrong word from a Justicar at the proper moment can be better coin than gold or status. Justicars are regarded with awe and fear. No Kindred dares to refuse them, even if it aids in that vampire’s own destruction. The Justicars stride the Camarilla like colossi, and the shadow they cast is long indeed.
Empowered by the Inner Circle, the Justicars have the ability to ensure that an insane or criminally despotic Prince is formally removed from power before she does too much damage to the Traditions, or turns the tide of battle against the Camarilla. A Justicar can automatically strip a Prince of all abiding status traits related to that office. In addition, a Justicar can announce a global blood hunt upon criminals of the Camarilla. Such a global blood hunt can only be removed by sanction of the Inner Circle. Justicars can also propose new additions to the Red List to the Inner Circle and offer bounties on behalf of their clans.
A Justicar welds great power within the Camarilla during the term of her office, but she must leverage it carefully, lest those she wronged seek revenge once she is released from service. Rarely will a Justicar involve herself in domain affairs until the problem is so great that the Masquerade is truly in danger. If a domain’s problems spill out beyond its borders to endanger other domains, an Archon may be sent to investigate and resolve the matter.
Justicars can be formally removed from office by the will of the Inner Circle; they are immune from prosecution from any lesser Camarilla office. Should a Justicar prove to be too autocratic or incompetent, a clever opponent may humiliate her via a Motion to Censure at a Judicial or Grand Conclave. A Justicar who has lost the favour of the assembly, despite her considerable political advantages, is considered by the Inner Circle to be too weak to be a viable officer; they are usually discharged. Such an event is rare; it has only occurred once in the history of the Camarilla.
A Justicar’s authority includes:
- Calling a Global, Judicial or Regional Conclave
- Issuing a writ to require the presence of any Accepted sect member
- Issuing an edict to alter the laws of the sect
- Removing the praxis of a Prince, stripping her abiding status
- Issuing blood hunts on criminals and enemies of the sect
- Holding immunity from prosecution from any lesser sect office
- Appointing Archons into her service
- Appointing the host of a Conclave to be Primus Inter Pares
- Holding global status jurisdiction
A Justicar gains the abiding status traits Ascendant, Authority, and Commander during her tenure in office.
When a Justicar brands an offending Kindred with the negative status Disgraced or Forsaken, this status can only be removed by the Inner Circle or by a Justicar during a Judicial Conclave of the sect.
Archons
Commander, Noble
Archons are the empowered agents of a Justicar. They serve as the eyes and ears of the Camarilla, representing the first line of the Ivory Tower’s global justice. Justicars send their Archons to investigate troubling rumors and discover potential problems before there is a crisis. If an Archon finds only minor trouble, she usually gives the local Prince or Sheriff advice on how to handle the situation and a warning that it had better be cleaned up when she returns. If she finds serious trouble, she takes care of it personally. While Archons may employ ghouls or younger Kindred to handle drudge work, most Archons expect and are expected to be totally self-sufficient, only contacting their patron Justicar when their investigations are complete or to present regular status reports.
An Archon is exempt from prosecution for violating the Fifth and Sixth Traditions in direct service to her Justicar. It is expected that an Archon shall ignore the Tradition of Hospitality if doing so would endanger the completion of her task. Should she find cause, an Archon is allowed to kill with impunity in the name of the Justicar she serves. If she finds exceptional problems, she escalates the situation to her Justicar, possibly to the point of a Judicial Conclave.
Archons are not immune to the requirements of etiquette or the anger of the Harpies. Should an Archon misstep socially or politically, she will punished just like any other officer. Such social punishment implies that the Archon has overstepped her authority. Often, a Prince will punish an Archon to send a message to a meddlesome Justicar whose work clearly impedes upon Prince’s prerogatives under the Second Tradition.
An Archon can go for weeks without contacting her employer, especially when operating under cover. This habit may have disastrous results if a Justicar fails to realise that something untoward has happened to her Archon.
An Archon’s authority includes:
- Holding exemption from prosecution for violating the Fifth and Sixth Traditions while in service
- Holding immunity from blood hunts other than from Justicars or the Inner Circle
- Appointing up to two Servires (permanent deputies) into her service
- Holding status jurisdiction directly related to her given task
An Archon gains the abiding status traits Commander and Noble for her tenure in office.
Prince
Authority, Commander, Sovereign
“You’ve been reborn into a sect hundreds of years old, whose leaders convinced the world our existence is a fabrication. Suffice to say, there are some expectations. In exchange for the birthright and education you have already been given, you will adhere to our laws and customs — the Traditions. And should you wish to advance in our society, you will have to impress me.”
— Paul Walker, Brujah Elder, Prince of Kenosha
The Prince is the vampire who claims the right to rule over a domain. A Kindred becomes Prince by claiming praxis, and, if successful, she has the freedom to do as she wishes within her domain — at least in theory. In modern nights, the title of Prince is synonymous with the Camarilla, but the designation stretches back to the feudal structures of the Dark Ages and is occasionally used by vampires who predate the Camarilla. The title Prince applies to rulers of either gender; despite the title’s patrician origins, modern usage of the term owes more to Machiavelli than to royalty.
A Prince keeps the peace and creates local laws known as the Curiosities; she also does whatever is required to keep the city orderly and safe from incursion. A Prince wears many hats, including diplomat, commander in chief, lawmaker, patron of the arts, and judge. While her authority derives from the Traditions, her success as a Prince depends as much if not more on her ability to manage a domain full of supernatural nocturnal predators through skillful application of influence, persuasion, personal charisma, and sheer force of will. Some Princes are indeed despotic tyrants, but few can maintain their praxis for long without some talent for able administration.
Historically, the position was claimed by the strongest vampire in a given region, ruling as she wished. Slowly, after the Convention of Thorns, the Camarilla reshaped the modern perception of a Prince, including the addition of an advisory council of Primogen. Over time, certain privileges and responsibilities became attached to the position, either at the whim of the ruler or the demands of the ruled. The position reached its familiar modern form during the Renaissance.
The true capability and powers of a Prince vary from domain to domain. A powerful Prince might elect to micromanage the entire city personally, while a less-capable Prince may be a figurehead for a potent Primogen council. The Camarilla has no set policy for succession and will usually recognize the most powerful vampire who wants to claim the title of Prince.
A Prince rules absolutely, until she loses power and another takes her place via political maneouvre or a bloody coup d’état. If a Prince shows herself incapable of maintaining the safety of the city against incursion, she may be forced to abdicate by her citizens or via a Judicial Conclave. If the Prince suffers the Final Death or is forced from office without a clear successor, the position usually falls to the Seneschal. More than one hapless Prince has “accidently” gone to Final Death, allowing an ambitious Seneschal to ascend to the position.
A Prince’s authority includes:
- Interpreting and enforcing the Traditions within the domain
- Acknowledging all Kindred arriving in the domain
- Exiling the undesirable
- Allotting feeding territory to the clans of the domain
- Declaring or revoking Elysium
- Issuing blood hunts on criminals and enemies of the sect
- Holding Right of Destruction in accordance with the Sixth Tradition
- Sanctioning breaches of the Traditions (granting the right to Embrace, and so forth)
- Punishing miscreants for violating Traditions, especially the Masquerade
- Holding status jurisdiction over her domain
A Prince gains the abiding status traits Authority, Commander, and Sovereign during her tenure in office. She can offer the acceptance of Acknowledged to any individual within her territory, without expending a status trait.
Seneschal
Noble
The term Seneschal once described a role in ancient noble households charged with managing domestic arrangements, overseeing servants, and administrating outlaying provinces. In Camarilla domains, the Seneschal is traditionally the Prince’s most trusted assistant, and she speaks for the Prince in her absence. On any given night, the Seneschal must be a capable manager, executive officer, proxy hostess, or any one of a dozen other functions the Prince may require.
A Prince will often direct her Seneschal to screen Kindred who wish an audience, forcing them to convince the Seneschal of the discussion’s importance. Unwise Princes may command their Seneschals to perform unpleasant duties; this almost always comes back to haunt them later. Others turn hapless Seneschals into scapegoats during uncomfortable political situations, claiming the Seneschal did not give the Prince accurate, complete, or timely information. Most vampires try to curry favor with the Seneschal, for this august Kindred usually has the ear of the important vampires in the domain. While a Seneschal may choose not to work directly against an offending vampire, a clever one can easily filter the information she puts forth so as to make the object of her ire appear a fool or a threat to the Prince.
Serving as the focus for those who would speak to the Prince allows the Seneschal access to an impressive amount of information, and many manage to keep as well informed as the Harpies. In certain cases, an informal rivalry may develop between the Seneschal and the Harpies to determine who has access to better gossip. Such competition is dangerous for any Seneschal, for it is easy for other Kindred, from the Keeper of Elysium to the Prince, to perceive her as a rival for power and influence.
The primary advantage to taking this labour-intensive position is that if the Prince dies or is cast out by the Primogen without a clear contender for praxis, the Seneschal becomes the legal Prince in the eyes of the Camarilla.
A Seneschal’s authority includes:
- Holding authority to act and speak in the Prince’s stead, when the Prince is not in attendance or when the Prince is absent from the domain
- Gaining the ear of the Prince: the Prince cannot refuse to hear a request from the Seneschal. (Whether or not the Prince grants the request is another matter, but she cannot refuse the Seneschal the opportunity to make it.)
- Holding status jurisdiction over her Prince’s physical domain
A Seneschal gains the abiding status trait Noble during her tenure in office, and she temporarily gains the abiding status Authority when at a local gathering, if the Prince is not in attendance.
Primogens
Noble
Jürgen von Verden, Prince of Magdeburg, is believed to have coined the term Primogen. He recruited a number of important elders to his Primogeniture Assembly to provide counsel for his war efforts to take the old Kingdom of Transylvania from the Tzimisce. Individual Princes, wanting the support of local elders and other important Kindred, shared their power with these councils. After the Convention of Thorns, it became common for domains to have a Primogen Council to ensure stability. In fact, it became a matter of prestige for a Prince to have important elders on her council as a show of strength.
The Primogens’ main authority is to socially monitor, reward, or punish their clanmates within the domain. Primogen carefully watch their peers to ensure against abuse of the office’s powers. Primogen who boost the prestige of their clans undeservedly and get caught will certainly receive backlash from the Harpy.
Primogen speak for their clans during Primogen meetings and at formal court. In modern nights, the Primogen Council acts as an advisory council to the Prince. Traditionally, the Primogen Council is drawn from the most influential member of each pillar clan of the Camarilla. Occasionally, a Prince might offer an influential member of a non-pillar clan a place on the council. This is unusual, but is not considered scandalous, if said Primogen is powerful and seen as a benefit to the Ivory Tower. However, should this unusual Primogen fail, the Prince pays the political price in terms of scandal from the Harpies.
The Courtesies of a domain determine exactly how a Primogen is selected. Some domains may have their clans elect their Primogen through democratic vote, while others seem to merely reach a popular consensus amongst the elders of the clan.
The Prince has the right to refuse a Primogen seat to a clan if it lacks sufficient population within the domain, or as punishment for miscreant misbehavior. This is a dangerous political maneuver, as it can lead to grudges and bad blood between the Primogen and the Prince.
Wise Kindred visiting a new city will meet first with the Primogen to learn the local Courtesies before seeking Acknowledgement, lest they blunder into a social error.
A Primogen’s authority includes:
- Administering punishments or rewards to members of her clan
- Advising and informing the Prince about recent events
- Speaking for the clan at meetings of the Primogen Council
- Allotting feeding territory to the members of her clan, from territory granted to the clan by the Prince
- Holding jurisdiction over members of her clan who have recently visited or dwell within her Prince’s domain.
A Primogen gains the abiding status trait Noble during her tenure in office.
Whip
The Primogen Council is usually limited to the single eldest or most influential member of each pillar clan, which limits the council membership to six or seven Kindred in most cases. Nevertheless, many Primogen like to maintain a lieutenant or executive assistant of sorts, as a means of displaying clan unity and to help manage particularly numerous clan populations within a domain.
This assistant is often assigned to keep track of tedious details that do not demand the Primogen’s complete attention. In Great Britain and the United States, the Primogen have adopted the term Whip from their mortal legislatures to describe the Kindred serving under them.
The jockeying and manoeuvring among these lesser Kindred can be quite intense as the Primogen like to present the position of Whip as a route to prestige and power. Primogen gloss over the fact that there is room for only one Primogen in each clan, and these subservient vampires will only get that post by leaving for another domain or over the dead body of the current one.
A Whip gains no abiding status of her own, but temporarily gains the abiding status Noble when at her local gathering, if the Primogen is not in attendance.
Harpy
Prominent, Noble, Guardian
A neonate Embraced into the strength of the Ivory Tower might find it difficult to imagine the historical world of the ancient Camarilla. The founding of the Camarilla caused a number of vampire customs to be codified into a complex, world-wide system that invests a great deal of power into the hands of a position known as Harpy. In the world of the Camarilla, where the halls of power can often resemble an old boys’ club, the Harpy is as close to an equal-opportunity position as one may find. A capable Harpy is an arbiter of social propriety, an enforcer of Camarilla dogma, and a calculating favour broker who ensures that the local boon economy is secure.
Boons and scandals have long been part of Kindred society, and since ancient times, Harpies have ensured that the social mores were respected and boons were recorded. A wily Harpy can whisper a word in the right ear and cause untold damage to a Kindred’s reputation; for this reason alone, they are respected. This respect gives the Harpies a certain amount of protection against violent retribution. Woe to the base villain who kills a Harpy for performing her duty! Every Harpy in the world would band together to destroy such a threat. However, those who live by the social sword can likewise die by it. A disgraced Harpy is often punished twice as harshly by her former peers because she should know better. Any Kindred with the right combination of wit, maliciousness, and savoir-faire may insinuate herself into the position. Of course any pretender who tries but falls short will find that news of this particular solecism has reached the ears of all but the most bucolic of domains.
Many neonates question the actual power of the Harpies, claiming that a Kindred with the strength to ignore the Harpy’s japes can simply enforce her will through violence. Such naïveté rarely lasts long. All of the elders have a vested interest in maintaining social power. The Harpy’s work keeps conflicts confined to the social arena, and that, in turn, keeps elder vampires safer. These young vampires learn the error of their ways.
A Harpy is the apex social predator of the domain. If the Harpy feels especially vicious, she can encourage the court to politically snub a social outcast, punishing anyone who is kind to her target in public. She does so by declaring it scandalous to merely speak to said vampire in public. A vampire ostracized like this is in an impossible situation. She can’t leave without being turned into even more of a laughingstock, and staying only invites more frustration as she endures barely audible titters from those in on the snub. Further, frenzying due to taunts leads to severe punishment. Kindred are supposed to be able to control their Beasts, and the weak should stay at home. Biting insults can be more devastating to ancient vampires than a blade or gun, especially in an arena where wit is the only means of attack, such as an Elysium or a Prince’s court. A vampire who relies solely on brute force is helpless before a Harpy’s assault. A particularly cunning barb will be picked up and repeated by dozens of other Kindred, humiliating the target wherever she appears. (Some neonates create spectacular internet MEMEs and share them between allies to amuse themselves.)
These techniques might seem mild compared to, say, ripping someone’s throat out with supernatural speed and strength, but remember that the Camarilla is a society where violence against Acknowledged members of the court is forbidden, except in special circumstances.
The Harpy may sponsor other vampires as her assistants, as Lesser Harpies, to bring news, gossip, and information her way. A Harpy with two or more assistants is referred to by the title “Master (or Mistress) of Harpies,” or simply “Master (Mistress) Harpy.”
As the complex social rules of status developed within the Camarilla, the Harpies naturally asserted their authority over standing. In early nights, this authority caused a number of problems. What if several Harpies disagreed? How do you determine if a Harpy is important enough to remove standing? Ironically, the mortal world faced a similar problem with the growing banking industry. The solution for one mirrored the other. Harpies sought support from the Primogen of their domains, much like banks sought backing from their governments for legitimacy. These nights, the alliance between the positions of Primogen and the Harpy serves as a counterbalance to the office of the Prince. A Harpy must have backing from the Primogen to maintain her position. The Primogen need a strong Harpy to ensure their power. The Primogen Council formally selects the Harpy by a simple majority vote. As long as the Harpy maintains the Primogen Council’s support, she continues to serve in her office.
A Harpy’s authority includes:
- Brokering and negotiating boons on behalf of members of the domain
- Maintaining the official record of boons for the domain
- Judging and mediating conflicts over boons for the domain
- Advising and informing the Prince about recent events
- Administering praise or scandal to the Kindred of the domain
- Appointing up to two Lesser Harpies (permanent deputies) into her service
- Exiling the undesirable from the domain
- Monitoring and enforcing status expenditures within the jurisdiction of her Prince’s domain
A Harpy (or Master Harpy) gains the abiding status traits Prominent, Noble, and Guardian during her tenure in the office. A Lesser Harpy gains no abiding status of her own, but temporarily gains the abiding status Guardian at her local gathering, if the Master Harpy is not in attendance.
Keeper of Elysium
Enforcer, Guardian
Elysium is a place designated by the Prince of a city as one of the few places where Kindred can interact with their peers and be reasonably secure from violence. It is an honour to be responsible for such a sacred place. The Keeper of Elysium has impressive powers, but can only use them within certain strictly delimited boundaries. In the confines of Elysium, the Keeper has the authority to take whatever actions she feels are necessary to preserve the Masquerade and the sanctity of Elysium. Keepers are charged with the physical security of Elysium as well as the societal ramifications of what transpires there.
The Keeper of Elysium must approve all gatherings held in Elysium and may deny, without notice, any function, event, or party on Elysium if she believes that it would be a threat to the Masquerade or the attending Kindred. Residents of a domain derive prestige, power, and pleasure from events held in Elysium. Kindred love to hold business dealings and entertain visiting dignitaries from distant domains in impressive Elysiums as a symbol of power for their domain. Prestige-conscious social climbers request permission to host balls and exhibits in a beautiful Elysium. And, of course, those who wish to speak with the Prince must often enter Elysium to do so.
Additionally, the Keeper is expected to control the presence of weapons within Elysium. As such, she has the right to search any Kindred who requests entrance, and to deny entrance to anyone she pleases under the authority of her post. This includes refusing her Prince entry; the Keeper’s powers overrule the Prince’s authority on Elysium grounds (though exercising this authority capriciously or unwisely almost always leads to problems).
A Keeper of Elysium’s authority includes:
- Removing weapons from Kindred on Elysium
- Using any force necessary to defend Elysium
- Exiling the undesirable from the Elysium
- Commanding all mortals (including Retainers) within Elysium
- Holding immunity from prosecution from the Prince or Harpy when in defence of Elysium
- Holding status jurisdiction in the Elysiums within her Prince’s physical domain
A Keeper of Elysium gains the abiding status traits Enforcer and Guardian during her tenure in office.
Sheriff
Enforcer, Privileged
The function of a Sheriff is to serve as the Prince’s chief enforcer, policing the Kindred community for violations of the Traditions. Though Princes are increasingly employing cautious, tactically savvy enforcers and investigators, common wisdom continues to cast the Sheriff as the Prince’s best thug.
In addition to repairing violations of the Masquerade – a task made more vital and dangerous by the rise of public media and the hunter threat – the Sheriff must always be prepared to defend the domain in time of crisis. Sheriffs and their deputies visit communal and trending hunting grounds to ensure that everything is suitably quiet. They listen out in the police, the local media, and similar sources for rumours of suspicious occurrences.
During wartime, the Sheriff is often called upon to be the local warlord, coordinating the domain’s actions and personally leading the battle. A Sheriff may select deputies to assist her in this task, granting them authority for the evening. Most Sheriffs see the Scourge’s duties as encroaching on their jurisdiction, so the two positions rarely get along. The rest of the city’s Kindred usually just try to stay out of their way.
A Prince typically expects the majority of her court officers to use elegant solutions, but the Sheriff is allowed a certain amount of leniency in this regard. Problems sometimes require physical resolution, and as long as Final Death is not reached, the Prince and the Primogen will look the other way when the Sheriff bends the rules. If the object of the Sheriff’s ire is disliked, the Harpy might even gleefully reveal the details of her punishment to the entire court. A crafty Sheriff knows where the line is between doing her job and offending the court.
A Sheriff’s authority includes:
- Protecting and repairing the Masquerade
- Appointing up to two temporary deputies into her service
- Preparing and carrying out strategies for a military crisis
- Combating the Sabbat or other enemies of the sect
- Protecting the Prince within her domain
- Holding status jurisdiction in her Prince’s physical domain
A Sheriff gains the abiding status traits Enforcer and Privileged during her tenure in office.
Scourge
Enforcer
The Scourge is charged with culling the city of undesirable vampires, specifically those created without the Prince’s permission; often these undesirables include Caitiff and other thin-blooded vampires. Many cities have refused to institute a Scourge, but a number of Princes leveraged the fear of the infamous “Time of Thin Blood” prophesied in the Book of Nod to add to their muscle. Princes sometimes secretly use the Scourge to eliminate enemies.
Some claim that the station of Scourge is an ancient post dating back to the Dark Ages resurrected in modern times, others argue that it is an entirely new creation. Regardless
of the historical truth, in cities where a Scourge stalks the night, she is a mythic bogeyman and source of fear for illegitimate vampires.
The Ivory Tower treats the position with a certain amount of disdain. Many humane Kindred actively shun those who serve as Scourge, calling them unredeemable slaughterers. The few Kindred who attempt to keep the Scourge fully integrated in Camarilla society are rarely appreciated by either the Scourge or their fellow Kindred.
On a typical night, a Scourge may travel to dismal, lesspopulated parts of the city. There, she searches for signs of fugitives, such as rats and stray dogs drained of blood or street people who are more jumpy than usual. Some Scourges set traps, while others hunt Caitiff down like beasts. Some Princes demand the prey be brought back alive for questioning, in hopes of learning who sired the childe. Others are content to see the heads or fangs of the night’s take. Occasionally, sometimes based on a rumor or a tip, sometimes not, the Scourge visits the city’s regular Kindred, looking to see if they are harboring illegally created childer. On such occasions, wise Scourges are even more cautious than normal, since older vampires are far more cunning and dangerous than the fledglings they normally hunt.
A Scourge’s authority includes:
- Destroying vampires who are not Acknowledged by the Camarilla
- Combatting the Sabbat or other enemies of the sect
- Holding status jurisdiction in her Prince’s physical domain